The term refers to the process of using a beefed-up character with high defense and/or vitality to engage your enemies in point-blank combat, while your weaker characters sit behind the lines and take potshots at your foes. If you did poison him, or if you did tip off Yuthara, you'll have to face Uthar alone, which is obviously a tall order. Like critical strike, flurry is only available for melee weapons. Once you have your Medallion, you can talk to some of the other prospective Sith to tease them about it, or just talk to Yuthura to gain access to the Academy. The room to the east has Pazaak tables and Mebla Dule, who you can play with or buy cards from. KotOR 2: Czerka Mainframe Room Early - YouTube Skips the droid movement section Skips the droid movement section AboutPressCopyrightContact usCreatorsAdvertiseDevelopersTermsPrivacyPolicy &. If you really enjoy using your stealth skill to wander into an enemy position and set mines, then this might be something you'll need; most characters will want to stay away from this feat, though. For our money, the best side deck consists of three +/-2 cards, three +/-4 cards, and four +/-3 cards, although the numbers of each card doesn't matter as much as the fact that they're there: if you don't have enough +/-3's, replace those slots with other double-sided cards, not a +3 or a -3. With that over youre now ready to head to take the shuttle down to the planet. Unfortunately, even the correct launch codes won't protect you from the Sith starfighters that are intent on shooting down the Hawk, so you'll have to jump into the gunner's seat and use your quad-laser cannons to blow some Sith out of the sky. With a decent energy shield, the only way Bastila will be able to damage you will be with her shock attack, and while this hurts, it's nothing a heal or life support pack can't overcome. Wookieepedia is a FANDOM Movies Community. This mod is compatible with JC2's Train the Handmaiden. There's the warrior tribe, which has situated its enclave on the north beach, and the elders, which are descended from the priest caste of the Rakatan, and who have their enclave on the south beach. Telos Mebla Dule - Cantina Don't worry; these guys aren't anywhere near as difficult as the fight with Juhani may have led you to anticipate. This feat's main drawback is that it is not useful in every situation; when taking on mandalorians, you might save your character a bit of vitality, but when in combat with Tuskan raiders, or Wookiees, or, most importantly, Dark Jedi, this feat won't help you one whit. Proceed throughout the Shadowlands, taking down katarns as you come across them. If you can't bust through the Rakghouls, wait until you find Zaalbar and come back. These things have shielding that prevents most damage, so you'll have to either ionize them (use any grenades you have) or use stun droid or disable droid to hopefully allow your teammates a bit of uninterrupted time to drop the shields. The Jedi classes aren't something you'll need to worry about for some time after the start of the game; you'll have to find a way off of the first planet before you become a Jedi anyhow, and all of your Jedi teammates will come with a Jedi class already chosen. An unmodified character is initially a tabula rasa, and is, in fact, slightly below average in each attribute. It is also possible to kill him after threatening him. You should also visit with Juhani if you did manage to bring her back to the Light side of the force, but you won't be able to add her to your party yet. If you choose to stand against Yuthara, you'll take a Dark side hit if you inquired about her past back in the Sith Academy. Unfortunately, there is no stunning effect associated with the damage, so even though you'll likely kill a few opponents with a high-level shock, you'll still have to deal with fully mobile foes afterwards. Kotor 2 Czerka Mainframe Quest Android The Mod. After Mission and Zaalbar join your party, Soldier characters will want to kick him out to make room for that duo; Scoundrels will want to keep Carth for a bit longer, but after you rescue Bastila, Carth will probably take a permanent back seat for the rest of the game. But, in all seriousness, there's a point in every game where 'challenging' crosses the line and becomes 'frustrating,' and this section of KOTOR will no doubt drive many a gamer perilously close to that precipice. Once you spot the enclave, dress everyone up in Sand People uniforms and proceed inside. After you knock Bastila's life down low enough, she'll start a conversation with you. Indeed, you'll need to reach the southwestern corner of the level anyway; that's where the elevator to the next level is. Whether you help them or destroy them, however, you'll want to fight through the terentatek anyway, since you'll find the bodies of the two other Jedi sent to kill the beasts to the north of its position, along with the incredible Qel-Droma Robes, which only a Light side Jedi can use. If you've given him decent offensive Force powers, he'll be able to take out all of the troops in the Barracks by himself, which gets you the key to the prison where Carth and Bastila are being held; if you want the extra experience, you can go and play rescue the Rodian anyway. The rancor, luckily, has his back turned, so don't worry about being stealthy here; just don't get too close. T3-M4 is only required for one specific task throughout the entire game, and apart from breaking open that single door, he probably won't see much action for the rest of your playing time. For the same reason, and also to gain more vitality, the scout and scoundrel may want to reach level five before they stop leveling; they each gain one more feat this way, and the extra life will make the harder fights in the latter stages of Taris a bit easier to manage. For those of you who aren't familiar with PC RPGs or the d20 combat system, this Glossary will hopefully provide you with a small reference that you can refer to while reading this guide, or playing the game, when you encounter a term or acronym that's unfamiliar to you. Kill the troops, then take the data module from the droid. If you've set up Bastila properly, she can take out any one of the Jedi in just a couple of rounds, assuming she's doing three or four attacks per round (with master flurry and one of the higher two ranks of speed); with your PC in there swinging away as well, you should be able to take out all three of the masters before they have a chance to kill any of your party members. Once you've broken into the terminal, you can open all of the cell doors in the prison, which lets out all of the Rodian crazies, then activate the emergency riot system, which will kill all of the Rodians and Sith in the hallway. Scoundrels are the most skillful of the KOTOR classes, with scouts coming close behind, while soldiers, rarely the smartest people in the galaxy, lag far behind. Before you even get to take a breath of fresh air, Bastila will want you to come with her and visit the Jedi Council. While the other powers can sometimes affect large groups, they are intended to simply weaken your foes or make them easier to kill; shock's reason for existence is to deal the killing blow itself, and kill it does, especially at its highest rank. http://support.lucasarts.com/patches/kotor2.htm you can use the to the main character after Czerka Mainframe quest on Telos (light side). Each class has certain skills that they excel at; these are listed in the Class profiles section. Note that most grenades have saving throws based on a character's reflex; if you have a character with an unusually high reflex throw, you can use them to tangle up opponents in melee combat, then throw grenades with the assurance that you'll damage the enemies more than your teammate. Light Jedi, on the other hand, will often find themselves bending over backwards to adhere to the Jedi Code. Once you find the poachers, talk to Commander Dern to learn a bit about the situation. If you killed Calo Nord earlier, you may run into Darth Bandon here (see the Galaxy Side Quests section for more on Darth Bandon). You may not be a melee powerhouse in the earliest portions of the game, but you'll be able to use any ranged weapon with ease, even without a focus feat, and you'll have the advantage of a very high defense when wearing light armor. If you're going for Dark side points, double cross Freyyr and get Zaalbar to side with Chuundar. Grab what you can from Davik's body, board the Ebon Hawk, and leave this hellhole behind. (0/1), Transfer from injector to container. 3) Harra Rather stupidly this guy bet his girlfriend, Ramana, and lost her. The first is simple: turn the game's difficulty down to easy. You can still kill him, of course; he has a mesh underlay on him that can be used to upgrade the Echeni fiber armor. If you find yourself constantly running out of cards in the third round or later, you'll probably be better off if you play more conservatively in the first round or two. Players Ebon Hawk Atton Rand. If you make nice with Nico, and prove your skills by actually winning the swoop racing championship (and thus completing the Tatooine Swoop Races side-quest), you will eventually be able to: talk Motta into giving Nico a bit more money, for a Light side result; convince Nico to sign the contract; or use your Force persuade skills to force Nico to sign. After you've obtained the four parts of the Star Map, a seventh destination will appear on your Galaxy Map: the Unknown Planet. This path leads to the Dark side, obviously, but you can still choose to double-cross The One by listening to what the Elder Councilor has to say on the subject. You'll meet Nico in the swoop offices in Anchorhead; he and Motta have an uneasy relationship, due to Motta's attempts to pressure Nico into signing a contract that's financially weighted towards rewarding Motta for Nico's skills. Soldiers lag behind scoundrels in terms of the number of skills they acquire, both at character creation and at level-up, and have the fewest number of class skills, but gain more feats than either of the other classes upon gaining a level. He's an absolute badass that can rip any member of your party apart, even Bastila; you'll need to coordinate your efforts in order to defeat him. If you do play a Light side character, you'll want to let Jolee be your quasi-Dark Jedi for the duration of the game; since he's relatively neutral on the Force alignment scale, he can use the powers of either side without penalty, and since he's a Jedi consular, he'll have a deeper well of Force points than any other of your party members. Youll need to head to Ithorian Hangar Bay in the Dock Module. If you wish to hack together a passcard, you'll need to access the terminal in the Republic's computer room. The trouble is in my journal it tells me to talk to. "Take the greatest Jedi Knight, strip away the Force, and what remains? Security is the euphemism used for that eternally useful skill in KOTOR; characters with at least one point in security can attempt to disable the many locks that you'll encounter throughout the game, with higher skill required for more difficult locks. Now we're getting down to it. The Czerka offices can be entered from the Residential Module 082 East. Proceeding on, you'll run across a squad of five Sith troopers who have just wiped out a bunch of Republic soldiers. Ask him about everything and youll find he has 3 bounties for you to complete. He'll ask you to find the blade of the mighty Bacca, an ancient Wookiee tribal leader, which was lost in the hide of a ferocious beast elsewhere in the Shadowlands. Salvage its head, then bring it back to Matton. To put it bluntly, being good in KOTOR, or, at least, being a good Jedi, is hard. Don't fool with the terminal just yet, but remember where it is if you run into any trouble. Jedi are renowned for their ability to recognize and adapt to the various threats that surround them in a battle situation, and are thus generally much more adept at defending themselves in a fight. Both Zaalbar, in "Knights of the Old Republic 1", and Hanharr, in "Knights of the Old Republic 2", are Wookiees. The assault takes place in the westernmost hangar at the docking facility; just walk in and start bustin' heads. Zaalbar's stats are the stuff of dreams for munchkin players everywhere; even Bill Gates would think twice before raising his attributes to levels like those of Zaalbar. If you side with Yuthara against Uthar, he will feel the effects of the poison if you placed it in his bed earlier, then both you and Yuthara will be attacked. A +/-6, for instance, should be scrapped in favor of a +3, just because, due to the way the cards hit the table, you're more likely to find a use for it. You can also demand more of the reward and kill Komad for a Dark side shift, but he still only carries one additional pearl, in addition to a couple of grenades. For the money, feats that are passive in combat are usually more desirable than those that require activation. The game has an odd way of valuing cards; it may value a +/-1 over a +/-2, but the former card is going to be useful far less often than the latter. Sniper shot works exactly the same as critical strike, except that it only works with pistols and other ranged weaponry. For a reasonable person without prejudice, a future of industrial development and the exploitation of an already ruined planet is not a bad thing at all. He will also use every melee active combat feat at master rank, including critical strike, so it's not uncommon for him to dish out 50 damage or more on a critical hit. If you haven't yet, now might be a good time to earn some experience and credits in the Duel Ring. Tell him to follow you and take him back to the Ithorian Compound. The game takes care of all of these dice rolls and calculations, but if you ever want to pop the hood and see what's really going on in battle, go to the Messages menu in the Options screen and hit X to show the feedback. Dark Side Solution: Take the serum to Zax in the Lower City Cantina and sell it to him for a tidy sum. While waiting to be released youll be visited by an Ithorian and then receive a call from Jana Lorso. Have the Czerka mercenaries attacked the Ithorian compound yet? Czerka Site 1) Exit to Restoration Zone 2) Mercenary Droidmaster with Warbots - As you make your way through the canyon you'll come first of all to a Sentry Droid and then a Mercenary with 2 Warbots, hidden behind some mines. Run over to Chodos office and take down all the mercenaries. Only scoundrels are able to truly excel in persuasion, but unfortunately, the computer-controlled character creation process seems to discount the usefulness of this skill: if you choose to make a quick character scoundrel, or let the game select the recommended skills in the custom character design process, you will wind up with exactly zero points in persuasion. Evidence of Czerka Corruption In order to deal with the Czerka Corp for good youll need hard evidence of their corruption. The bottom ring must be transferred to a bare pillar. If this article is un-readable please report it so that we may fix it. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Stuck on the Czerka Mainframe Quest Stuck on the Czerka Mainframe Quest. B-4D4 then delivered the files to the Ithorians. . Which is where this Star Wars: Knights of the Old Republic 2 lightsaber guide comes in. This isn't necessarily a bad thing, since persuasion isn't immediately useful when you start the game, but you'll want to be sure to pump this skill up at your first level-up to ensure that you'll be able to use it by the time you reach the first planet. Someone will come in to kill you. Or you can just skip repairing the droid, and make up the couple hundred experience you miss out on by killing one extra enemy somewhere along the line. Anyway, the first battle pits you against three fighters from the Black Vulkars Gang. You need his credentials to get the droid B-4D4 but it will cost you 2,500 credits. The party members that you don't directly control will tend to rush ahead recklessly, so you may need to switch control constantly in order to keep some semblance of order among your party. The first place you'll want to visit is the armory, located in the center of your map, a bit to the southwest of your starting point. Guardians are meant to kill, kill, kill; that's what they're good for, and that's what you'll be able to do with relative ease if you choose to upgrade your character to this class. Obviously enough, the melee bonuses from his 20 strength and the extra Vitality from his 20 constitution make Zaalbar a great candidate to wield a sword during combat; you just have to keep an eye on his health, since he can't wear armor and has almost no dexterity bonus to his defense. Yes, all of that toil nets you less experience than killing a Sith grenadier. A saving throw is what represents your character's ability to escape harm, or, failing that, minimize it through defensive actions. If you seek maximum Dark side points, you should destroy C8, and brag to him that you will tell Elise he's still alive. Encompassing a broad variety of specific abilities, feats are used to further specialize a character, largely through customizing the way you conduct yourself during combat. Kill him and his gang to complete the quest, and be sure you check his body for a set of Genoharadan mesh armor, one of the best light armors in the game (defense 7, max dexterity bonus +5, stealth +4, dexterity +3). He says that if you kill Gadon Thek, he'll pay you 500 credits and give you Bastila, without requiring you to win the swoop race. The other mercenaries around the enclave will tell you little, except that the mercenaries that are hired have a bad habit of never being seen again. Walk over the pool and head towards the door; there's a deadly plasma mine that can dish out up to 70 damage to you if you don't spot it, so make sure you're healed up before passing through. If you're using a melee weapon, then power attack can greatly increase the damage a successful strike dishes out, but it unfortunately reduces your attack bonus, rendering said strikes more difficult to accomplish. The Ebon Hawk will be tractored aboard Saul Karath's ship, and very bad things will begin to happen. She'll continue looking for him forever, leading a hollow, empty, meaningless life, devoid of the richness of human contact, until she finally withers away, her last breath a gasped plea for the presence of the beloved droid you destroyed those many years ago. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. These congenital deficiencies are represented in-game by the notion of 'cross-class skills.' The droid will open the door to the locker room so you can retrieve your things. Even though your party probably handled the earlier beast in the Shyrack Caves easily, two will be a challenge for any solo character. Even if he does, your energy shield should be enough to keep you alive. Bottom line: get at least one character to the third rank in this skill, preferably your PC, just so you'll always have it available. You can't remove Mission for story reasons, however, so you might end up doubling up on scoundrels if that's your class as well. If you wish to wrap up your Promised Land quest, grab the other journal and head back to the settlement; otherwise, go to the force field-protected base entrance and Mission will gain your party access. Shell have a couple of quests you need to complete first.
Unsure about intro movies and etc. You can run to the far end of the path and pull the lever to kill them easily, but you won't gain any experience from doing so. In the following pages, you will find: As well as the proverbial 'much, much more.' The mines shouldn't do to much damage but you can manually navigate between to avoid taking any damage. When given the option to erase B-4D4's purchase and association information from the Czerka mainframe, does it effect anything in-game .. Star Wars Knights of the Old Republic II: The Sith Lords (Xbox) Walkthrough. Either way, you'll wind up having to face him in combat; take him out and proceed to Kashyyyk. The game does, if you're curious, have different endings for Light side and Dark side characters (how could it not? Well, no--but you do find some Sith armor in a Sith backpack on the floor near the unconscious partygoers. Bastila isn't very tough in actual combat, luckily, so activate speed and engage her point-blank. Persuasion, on the other hand, will never shift you in either direction, though it's generally more difficult to use persuasion than it is to use affect mind. As in the Upper City, there are plenty of places to go and see down here, but in order to progress in your quest to find Bastila, you'll need to hook up with the 'nice' gang leader, Gadon Thek of the Hidden Beks. After reprogramm ing B-4D4-GE3 the Protocol Droid working for Czerka Corporation, which freed him from his duty to serve Czerka and gave him the ability to lie.Chodo Habat then sent B-4D4 back to the Czerka offices with the mission to find and copy the files of Czerka's . It will be garbled at first, but if you talk to it, then insert your datapad, then talk to it again, you'll get an interface in galactic basic. Once that's done, Hulas will offer you membership in the Genoharadan, an elite and secretive group of bounty hunters. Unlike some of the more annoying Dark Jedi you've run into, Malak won't spam death fields at you; he doesn't appear to have any way to heal himself at all, as a matter of fact. You won't be able to take your eyes off the track while you're racing, so you should develop a habit of keeping the acceleration meter in the lower part of your field of vision, and hitting the shifter right when it first becomes available. While bounty hunting doesn't quite fall under the purview of Light side activities, you can goad her into attacking you by simply walking into her room after she tells you to leave. And the other shoe..doesn't fall this time. If you care to avoid that outcome, answer the questions honorably, and the computer will eventually sic two defense droids on you. There are quite a few upgradeable items scattered throughout the game world; these will almost always wind up being better than stock items of the same type. You get experience for either feat, but you can get twice as much as you should if you first repair the droid, let it kill the troopers, then overload the conduit to explode into the now-empty room. 7) Batono This is a bounty quest that you receive from Lt. Grenn and youll find his location from Chodo Habat, the Ithorian. You can also erase any connection B-4D4 has with Czerka. Check his body for a set of unique light armor (which should've prevented him from using death field), 3,000 credits, and a double-bladed lightsaber. Calo comes flanked by two local flunkies; if you followed our advice and headed to Kashyyyk first, for instance, he'll have two Wookiee thugs by his side when the fight begins. Espaol - Latinoamrica (Spanish - Latin America). You'll eventually need to trade him your Sith uniform for a set of Sith papers that will allow you access to the Undercity, since he believes that a Twi'lek named Mission Vao will help you get the accelerator. For that reason, a high charisma will become fairly important after your character becomes a Jedi, when the modifier for the skill starts to apply to certain Jedi-specific feats and Force powers. They won't mind a bit. In a hallway to the north, you'll find the friendly Duros who helped move the bodies of the Sith troops way back when you first arrived on Taris. Explore the area, killing the viper kinraths and pick one up into your inventory. Kudos' reward for 10 straight wins is bugged, unfortunately; sometimes you apparently get a sigil crystal, other times you'll get an anomalous entry in your journal which has no bearing on the game. He doesnt have the money so the only option is to kill him. If you let them live, lie to him by stating that the students are 'gone.'. Opo Chanos appartment is in Residential 082 East. The Sith in question are sequestered away in the Shyrack caves, which is the first exit from the path that leads into the Valley of the Dark Lords. 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